Reference¶
Quick-access reference material for the Gameplay Ability System. These pages are designed for lookup, not learning — if you need explanations, follow the cross-links into Core Concepts and the Deep Dive sections.
Pages¶
| Page | Description |
|---|---|
| AbilitySystemGlobals | Complete reference for UAbilitySystemGlobals and UGameplayAbilitiesDeveloperSettings — all configurable properties, InitGlobalData flow, overriding manager classes |
| Ability Task Catalog | Every built-in UAbilityTask and UAbilityAsync task, organized by category with parameters and delegates |
| GE Component Catalog | All UGameplayEffectComponent subclasses introduced in UE 5.3 — purpose, properties, and callbacks |
| Modifier Formula | The exact aggregation formula from source, with worked examples and edge cases |
| Scalable Floats | FScalableFloat, curve tables, level-based scaling, and where they appear throughout GAS |
| Glossary | Alphabetical definitions of every GAS-specific term |
| Acronyms | Quick-reference table of all GAS abbreviations |
| Resources | Curated external links — official docs, community guides, videos, and sample projects |